Creative Elements Relfection

This semester has come with lots of new experiences, starting with getting into uni and meeting loads of new people and working in refreshing creative environment. There seemed to be no time wasted in getting down to work on our first project “Build a World” which I was really excited about, I loved coming up with loads of different ideas with my group and working off each other to push the ideas further.

Working in groups has been a major change in how I’ve done art before and it’s not without its challenges. There’s more pressure on how you work with other people relying on you and it you really need to learn and listen to your group, it’s not always easy to mesh well as a team and looking back over the last semester I can see where I need to  improve myself in perhaps speaking up more and not being so shy about showing other my work. It can be hard switching groups and having enthusiasm for a new idea when you’re still thinking about the last one, but the group dynamic can be difficult but I feel it’s worthwhile to understanding how to be a good contributing member and I know I still have some way to go but I’m working on it.

This semester I feel has been about pushing yourself out of your comfort zones, every weeks new theme demanded that you challenge yourself to push your work further to learn about new things you maybe hadn’t considered before. I found out that I’d never really considered the proper use of tonality and colour, taking them more for granted rather than sitting down and planning how I would use them, I think I’m open to trying new techniques other artists have tried or even classmates. It takes a lot of perseverance and has its frustrations but even since the start of the semester to now I can see improvements I’ve made, which is encouraging.

Also in the middle of the semester we had a photography project, in which we had to took 600 photographs which seemed daunting I wouldn’t I’m a great photographer but I enjoyed the experience of it. You have the obvious things you take photographs of and then have to start thinking outside the box for the rest of them, which involves a lot of walking and seeing new places and in the end I came up with 6 photographs that I really liked.

The most enjoyable part of this semester for me has been creating the animatic, one week didn’t seem like enough time but my group were ready to give it our all, I liked creating short storyboards for possible ideas and the group seemed to like them as well. It was great seeing it come together and I was excited for other people to see it.

For the last few weeks we’ve started learning MAYA which I find I struggle with at times, learning how things work in it can be confusing and not always as simple as watching a tutorial. Though I know it’s going to involve doing a lot of practise and I do enjoy it working with it.

From this semester I hope to improve my presentation skills and communicating within groups and to continue learning and practising, improving my digital art skills so I can do more work faster.

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Paper Windmills

Looking at Low Poly art and it seemed really cool and sort simple so I wanted to give it a go making a little scene. I thought it’s be really cool to try and recreate a origami windmill.

Image result for paper windmills(fig1)

I then thought about building a small scene and having multiple windmills spinning in the wind, so I looked at some artist who created low poly trees, pretty sure I wanted one as part of the scene and it was interesting to see the different approaches people took to it.

Forest bits By (fig2)

Click image for larger version.  Name:	ForestTutorial.png  Views:	301  Size:	1.00 MB  ID:	279631(fig3)

By Chris Cam (fig4)

wc4It was difficult to get the lighting to work at the start, I wanted the scene to have a warm almost sunset feeling to it.

To make the heads of the windmills move I used locators.

 

references

fig1-http://www.dltk-kids.com/world/japan/morigami-windmill.htm

fig2-https://dribbble.com/shots/1861070-Forest-bits

fig3-https://blenderartists.org/forum/showthread.php?322436-BLENDER-Tutorial-Low-poly-forest-assets!

fig4-https://www.artstation.com/artwork/V11aR

Through the Loop

As well as revisiting the bouncing balls we had made in class, I also wanted to try animating a ball jumping through a loop. Trying to make the Ball a bit more animated and have some sense of character.

I tried keeping mind anticipation having the ball jump forwards then backwards like it was trying to gain the energy to make the jump then having some celebratory  jumps after achieving it.

wp-1483567789955.jpg

I think it was successful fr what I was trying to achieve and I enjoyed the process of doing it.

 

tl5

I tried to add in some textures to my objects using the Arnold Material Library, and also following this tutorial which really helped explain how to apply it. Although I still did find the process to be slightly temperamental.

 

Bouncing Balls Revisted

With hitting Christmas break and having free time now to go back over our work, I wanted to revisit the Bouncing Balls I did and see if I could improve them, even just slightly.

One of the first things I did was sort out my rotates, I’m not sure what I was trying to do that made them turn out negative the first time so I just went back and started again.

It was said that my bounces were a bit too mechanical, so when editing them I mostly messed round with the values and trying more to eyeball the paths to see if it was following a more natural path.

I know their still not perfect but I felt like I had a better understand of what I was doing and how to manipulate the balls better. I feel I just need to practise more to keep improving.

Tennis Ball

Super ball

Bowling Ball

Angler Fish

Thinking back to the Fish world that I was worked on and the angler fish character that we had, I wanted to attempt a low poly model of one.It actually turned out a lot better than I thought it would, i like the simplistic style of low poly models and it makes you rethink the characteristics that are important and inform the model.

Colour Studies

Colour week was a really hectic week, and I don’t feel I produced enough work to grasp the purpose of it so I did these quick enough colour studies.

I used the site https://color.adobe.com/create/color-wheel/ which helps you create your own colour palette. I tried using some non-earthy colours to try and set the Balancing world apart from our world. This isn’t exactly a colour script but an exploration of possible colour schemes.colour-studies-recovered

This study is going back towards the thumbnails I had originally done. Again with the Smalls I wanted it to have very light warm colours, I branched more off the 5 colours so I could get a better range of green hues.I still need to work on getting refined details in but I think  this is a good representation of how the Smalls live.

Untitled-4.png

Colour Research

These are some artists I looked at, I like the colours and how they’ve blended colours to create atmosphere and the rock formations.

Simple but informs the viewer of the environment.

canyon by Kurunya.deviantart.com on @deviantART:
fig 1
Mesmerizing Illustrations by Andi Koroveshi:
fig 2

doodle. by ~gongsang81 on deviantART via PinCG.com:

 

fig 3

references

fig 1- http://kurunya.deviantart.com/

fig 2-http://abduzeedo.com/mesmerizing-illustrations-andi-koroveshi?utm_source=dlvr.it&utm_medium=facebook

fig 3-http://www.cgpin.com/index.php/board/pins/15/11197

 

Working on Tonal week

When I working on the Tonal week I had only really bean to move on to producing digital pieces , and I knew I was pretty rusty with digital work and I wanted to work on my textures and creating more atmospheric environments.

I still wanted to try and stick with a simplified tonal palette and I found this tutorial by Tyler Gody showing how I can use tones to shape up a painting.

environment_painting_tutorial_by_thefireis-d3acbxt

I then applied this to this first painting, I learned a lot from doing this and I like the result, my composition needs to be a bit clearer but I like the smokey atmosphere I got out of here.backgroundbaw2I then refined the same process, changing it up so this one has a darker setting than above, not as smokey so I feel it has a better definitionbaw2undergrounfrock-creature

Here I started to mess about with different textured brushes getting in some more details.baw2bg3

references

fig 1-http://thefireis.deviantart.com/art/Environment-Painting-Tutorial-198770033

Pecha Kucha

Keeping the same teams we had last week, we now have to make a Pecha Kucha Presentation on the Composer Hans Zimmer.

So what is a Pecha Kucha? It’s a presentation consisting of 20 slides that are 20 seconds long, first created by Astrid Klein and Mark Dytham and made so architects would stop having super long presentations. Basically the purpose of a Pecha Kucha is to give a short presentation filled with information that cuts out the filler, so it should impact and inform the audience.

Our’s is on Hans Zimmer and we have no real outline for what we need to include, it just need to be informative, so how our team has broken it down is his influences, the beginning of his career, his most famous/popular work, and what he is going to do next.

I was given to research his beginning of his music career so i got to look into all the bands he used to work with and how he helped pioneer the use of synthesizers and how he eventually broke into Hollywood. As a team we each wrote out a brief of what we were going to talk about and explained it to each other and then just loads of practising.

I feel that it went really well, everyone knew their slides really well and we kept a good flow. I was quite nervous about speaking in front of everyone I had written out notes but I had sorta memorised it enough that they were really just a safety net and it was quite a relief it going to well.

hans-zimmer-presentation-1

 

Room Model

We had to model a piece of furniture from our house and Conánn gave us the challenge doing it in one day. Which seemed quite daunting for still being quite new to MAYA, but actually turned out alright. For my model I actually modelled something we have in our flat which we call the Mega-couch, we’ve pushed both our couches together and have a quilt on it so it’s like a cosy lounging area.

the rectangle on the side is supposed to represent a person to give you a sense of scale. It was after I had made this that I found out about n-cloths from a second year so I could of made some more realistic pillows. Though I feel that it represents the Mega-couch pretty well.

Then because we had modelled this in a day we had the next of the week for which we could just experiment with modelling more furniture. So I decided to dismantle my Mega-couch and continued on modelling the rest of my flat, using references pictures from the letting agents website.

room12

room10

It was really interesting trying to model all the different furniture, each was difficult to do in it’s own was though I felt I was getting a clearer idea of how I should be approaching making the objects. It was also hard trying to get the scaling right and fitting each room together like a piece, i had to re-adjust the the walls and floors multiple times, the door the bathroom was awkward as it is at an angle.

I’m quite proud of how the bathroom turned out, since the furniture toilet/sink/shower can be quite odd objects in shape. My sink model isn’t the same as the real one since it has a more decorative design. Also happy how my staircase banister turned out it was complicated getting the turn and for it to all line up with the actually stairs.

references photographs from – http://www.finlaygrahamproperty.com/unit-2-18-canterbury-street-botanic-belfast/325362