Thinking back to the Fish world that I was worked on and the angler fish character that we had, I wanted to attempt a low poly model of one.It actually turned out a lot better than I thought it would, i like the simplistic style of low poly models and it makes you rethink the characteristics that are important and inform the model.
Our presentation for this weeks project didn’t go as well as we’d hoped. Our designs for our fish creatures were too terrestrial looking and we maybe should have pushed our designs to look more from another world.
We also didn’t have as clear of any idea of what or world looked like as well as the characters in it and we may have been able to use that to inform our character designs more.
Coming away from this week I going to work more on communicating and researching ideas and contribute more into the team keeping in mind the world we’re supposed to be creating.
Meeting up as a team, we worked further on our character designs.
We were thinking about the different characteristics our characters have.
- Being wiped out by the Fishers
- Fishers are hunting them for the light crystals on the end of the antennae
- Have jagged teeth
- Leafy tails/fins
- Make shift weapons like spears
- Dumb/oblivious to the harm they cause
- Choose big heavy and soft shapes, more like ovals
I started doing possible character designs.I was looking at merpeople designs and I liked these illustrations by Tony DiTerlizzi.
They’ve added in more features to make them less human like.
Trying to keep in mind basic shapes like triangles and diamonds. I started designing characters based around sharks and fish found deep in the ocean.
Good explanation of the use of basic shapes in character design, going to show it to my group.