I’ve been trying to familiarize myself with Unity more, glad to see the similarities to Maya but it’s still been tricky trying to set things up. One thing I’ve noticed is Unity gives you a lot more space for creating you’re own scripts and plug-ins, a lot of it comes from peoples ability to share assest and textures which is really cool as well as daunting when trying to figure out how to work with it.
My starting point here has been making a scene in maya and transferring it over, which for the most part has worked pretty well, some of the textures changed slightly and I needed to redo the cloth physics but that wasn’t too hard to figure out. But it’s all there so I can’t complain too much.
I’m now working on some lighting and it’s been hard trying to find a good starting point to learn how to use them, or more that there are so many different workflows it’s hard to find one for a beginner. As well as there being a difference between cinematic lighting and lighting for games, but Alec showed us the Blog Unity has on how they made Adam, which is an awesome animation made with Unity, which is there linked at the top, so hopefully I can get a better idea of how to build up cinematic lighting sets a bit better.