I feel like I’ve learnt a lot from this project, it’s been very trying and taking longer than I thought it would. We spent the first few weeks working through storyboards, animistic and a 3D previs which I’ve never really made before which was fun to do, it gave a lot of insight into how much pre-planning projects need and I’m grateful for the iterations we went through, we were pretty torn between including the girl character or not but after working on possible ideas I’m glad that we could include her, I think it brought a bit more heart into our story. Looking back on the storyboards I made I would like to work on making them a lot clearer and defined, so the ideas are clearly visible, I ‘m aware that I could understand them but it may be more difficult for some others.
A lot of my time on this project was spent on making the model for the dad and creating the Rig’s for both of the characters. I’ve never created a Rig and found it to be a bit daunting, there are so many different ways to approach rigging it’s was hard to know what was right or wrong, though I’m happy with the types of rigs I made, I wish I had had more time to polish them up, creating them seemed a straight forward process but adding controllers and setting everything ready to pass onto an animator was more difficult. Although any problems we found we could eventually fix it again slowed the process down, that’s why I want to try to spend more time learning some rigging techniques and mixing fk/ik handles, I can see how it’s a valuable skill to have.
I’ve also been working a lot on the lighting for our scenes, it’s been fun experimenting with the different settings and types of lights, I’ve not made many light setups before that haven’t been for a still scene and not for a character, this was slightly more challenging as there are a few of our scenes that are in the dark but it still needs to be visible what’s happening. I solved this by using light-linking and for our build-up scenes it wasn’t so much about natural light as it was dramatic lighting that we used to try and build-up tension and try and emanate what you would see almost in horror movies.